SILICON STUDIO CORP
TSE
3907

3907
SILICON STUDIO CORP
TSE
 
Upcoming Earnings
EPS
Market Cap
Div Yield
P/E
Upcoming Earnings
EPS
Market Cap
Div Yield
P/E

3907 Stock Chart

Financials

Valuation
Enterprise Value/EBITDA, TTM
Enterprise Value, FQ
Market Cap — Basic
Number of Employees
Number of Shareholders
Price/Earnings, TTM
Price/Revenue, TTM
Price/Book Ratio, FY
Price/Sales Ratio, FY
Balance Sheet
Current Ratio, FQ
Debt to Equity, FQ
Net Debt, FQ
Quick Ratio, FQ
Total Assets, FQ
Total Debt, FQ
Operating Metrics
Return on Assets, TTM
Return on Equity, TTM
Return on Invested Capital, TTM
Revenue per Employee, TTM
Price History
Average Volume (10 day)
Beta - 1 Year
Price - 52 Week High
Price - 52 Week Low
Dividends
Dividends Paid, FY
Dividends per Share, FY
Expected Annual Dividends
Dividends Yield
Margins
Net Margin, TTM
Gross Margin, TTM
Operating Margin, TTM
Pretax Margin, TTM
Income Statement
Basic EPS, Net Income
Earnings per Share, Basic, TTM
EBITDA, TTM
Gross Profit, FY
Last Annual EPS
Last Annual Revenue, FY
Net Income, FY
Total Revenue, FY
Free Cash Flow, TTM

Profile

Sector: Technology Services
Industry: Information Technology Services
Employees: 232
Silicon Studio Corp. provides online solutions for game development. Its operations are carried out through the following business segments: Real-Time Graphics, Post-Processing Effect, All-In-One Game Engine, Social Games and Native Smartphone Applications. The Real-Time Graphics segment provides technologies for generating 3D images on computers at high speed, to display motion video that allows real-time user interaction, such as games. The Post-Processing Effect segment offers programs that achieve post-processing effects using libraries. The All-In-One Game Engine segment provides a wide range of functions necessary for game development, including graphics, audio, physical simulation, and game logic. The Social Games segment provides web applications that use online communities, such as social networking services (SNS), as the gaming platform and incorporate interaction among users into their functions. The Native Smartphone Applications segment provides smartphone applications. The company was founded by Teruyasu Sekimoto on November 22, 1999 and is headquartered in Tokyo, Japan.

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